dog_fashion

Vars | |
| desc | Description modifier for the dog that we're dressing up |
|---|---|
| emote_hear | Hearable emotes modifier for the dog that we're dressing up |
| emote_see | Visible emotes modifier for the dog that we're dressing up |
| icon_file | Icon path for the fashion item |
| name | Name modifier for the dog that we're dressing up |
| obj_alpha | Alpha level (opacity) modifier of the fashion item |
| obj_color | Color modifier of the fasion item |
| obj_icon_state | Icon state for the fashion item |
| speak | Speech modifier for the dog that we're dressing up |
| speak_emote | Speech verb modifier for the dog that we're dressing up |
Procs | |
| apply | Applies the name, description and speak emote modifiers to the dog |
| apply_to_speech | Applies random speech modifiers to the dog |
| get_overlay | Generates the icon overlay for the equipped item dir: passed direction for the sprite, e.g. to apply to a dead dog, we use the EAST dir and just flip it 180. |
Var Details
desc

Description modifier for the dog that we're dressing up
emote_hear

Hearable emotes modifier for the dog that we're dressing up
emote_see

Visible emotes modifier for the dog that we're dressing up
icon_file

Icon path for the fashion item
name

Name modifier for the dog that we're dressing up
obj_alpha

Alpha level (opacity) modifier of the fashion item
obj_color

Color modifier of the fasion item
obj_icon_state

Icon state for the fashion item
speak

Speech modifier for the dog that we're dressing up
speak_emote

Speech verb modifier for the dog that we're dressing up
Proc Details
apply
Applies the name, description and speak emote modifiers to the dog
apply_to_speech
Applies random speech modifiers to the dog
get_overlay
Generates the icon overlay for the equipped item dir: passed direction for the sprite, e.g. to apply to a dead dog, we use the EAST dir and just flip it 180.