gun
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Subtype of battle hallucination for gun based battles, where it sounds like someone is being shot.
Vars | |
chance_to_fall | The probability chance we have to make our "hit" person fall down after we pass the number_of_hits_to_end. |
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fire_sound | The sound effect we play when we "fire" a shot. |
hit_person_sound | The sound we make when our shot actually "hits" "someone". |
hit_wall_sound | The sound we make when our shot misses someone and "hits" a "wall". |
number_of_hits_to_end | The number of successful hits required to "down" the "someone" we're firing at. |
shots_to_fire_lower_range | The lower end to how many shots we'll fire. |
shots_to_fire_upper_range | The upper end to how many shots we'll fire. |
Procs | |
fire_loop | The main loop for gun based hallucinations. |
Var Details
chance_to_fall
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The probability chance we have to make our "hit" person fall down after we pass the number_of_hits_to_end.
fire_sound
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The sound effect we play when we "fire" a shot.
hit_person_sound
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The sound we make when our shot actually "hits" "someone".
hit_wall_sound
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The sound we make when our shot misses someone and "hits" a "wall".
number_of_hits_to_end
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The number of successful hits required to "down" the "someone" we're firing at.
shots_to_fire_lower_range
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The lower end to how many shots we'll fire.
shots_to_fire_upper_range
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The upper end to how many shots we'll fire.
Proc Details
fire_loop
The main loop for gun based hallucinations.