pirate_gang

datum for a pirate team that is spawning to attack the station.
Vars | |
announcement_color | The colour of their announcements when sent to players |
---|---|
arrival_announcement | station receives this message upon the ship's spawn |
is_heavy_threat | Whether or not this pirate crew is a heavy-level threat |
name | name of this gang, for spawning feedback |
paid_off | Have the pirates been paid off? |
possible_answers | what the station can say in response, first item pays the pirates, second item rejects it. |
response_not_enough | station pays the pirates... but doesn't have enough cash. |
response_received | station responds to message and pays the pirates |
response_rejected | station responds to message and pays the pirates |
response_too_late | station pays the pirates, but after the ship spawned |
ship_name | the random ship name chosen from pirates.json |
ship_name_pool | the key to the json list of pirate names |
ship_template_id | the ship they load in on. |
threat_content | the contents of the message sent to the station. %SHIPNAME in the content will be replaced with the pirate ship's name %PAYOFF in the content will be replaced with the requested credits. |
threat_title | inbound message title the station receives |
Procs | |
can_roll | whether this pirate gang can roll today. this is called when the global list initializes, so returning FALSE means it cannot show up at all for the entire round. |
generate_message | returns a new comm_message datum from this pirate gang |
Var Details
announcement_color

The colour of their announcements when sent to players
arrival_announcement

station receives this message upon the ship's spawn
is_heavy_threat

Whether or not this pirate crew is a heavy-level threat
name

name of this gang, for spawning feedback
paid_off

Have the pirates been paid off?
possible_answers

what the station can say in response, first item pays the pirates, second item rejects it.
response_not_enough

station pays the pirates... but doesn't have enough cash.
response_received

station responds to message and pays the pirates
response_rejected

station responds to message and pays the pirates
response_too_late

station pays the pirates, but after the ship spawned
ship_name

the random ship name chosen from pirates.json
ship_name_pool

the key to the json list of pirate names
ship_template_id

the ship they load in on.
threat_content

the contents of the message sent to the station. %SHIPNAME in the content will be replaced with the pirate ship's name %PAYOFF in the content will be replaced with the requested credits.
threat_title

inbound message title the station receives
Proc Details
can_roll
whether this pirate gang can roll today. this is called when the global list initializes, so returning FALSE means it cannot show up at all for the entire round.
generate_message
returns a new comm_message datum from this pirate gang