syndicate_contract
Vars | |
contract | The related Objective datum for the contract, holding the target and such. |
---|---|
id | The 'id' of this particular contract. Used to keep track of statuses from TGUI. |
payout_type | The level of payout, which affects the TC we get paid on completion. |
ransom | How much we will pay out upon completion. This is not the TC completion, it's typically credits. |
status | The current status of the contract. Starts off by default. |
target_rank | The job position of the target. |
victim_belongings | List of everything found on the victim at the time of contracting, used to return their stuff afterwards. |
wanted_message | Flavortext wanted message for the person we're after. |
Procs | |
handle_victim_experience | handle_victim_experience |
Var Details
contract
The related Objective datum for the contract, holding the target and such.
id
The 'id' of this particular contract. Used to keep track of statuses from TGUI.
payout_type
The level of payout, which affects the TC we get paid on completion.
ransom
How much we will pay out upon completion. This is not the TC completion, it's typically credits.
status
The current status of the contract. Starts off by default.
target_rank
The job position of the target.
victim_belongings
List of everything found on the victim at the time of contracting, used to return their stuff afterwards.
wanted_message
Flavortext wanted message for the person we're after.
Proc Details
handle_victim_experience
handle_victim_experience
Handles the effects given to victims upon being contracted. We heal them up and cause them immersive effects, just for fun. Args: victim - The person we're harassing level - The current stage of harassement they are facing. This increases by itself, looping until finished.