wendigo
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Vars | |
can_move | If the wendigo is allowed to move |
---|---|
scream_cooldown | Stores the last scream time so it doesn't spam it |
scream_cooldown_time | Time before the wendigo can scream again |
starting | Saves the turf the megafauna was created at (spawns exit portal here) |
stomp_range | Range for wendigo stomping when it moves |
stored_move_dirs | Stores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved |
Procs | |
heavy_stomp | Larger but slower ground stomp |
shockwave_scream | Applies dizziness to all nearby enemies that can hear the scream and animates the wendigo shaking up and down as shockwave projectiles shoot outward |
spiral_attack | Shoots shockwave projectiles in a random preset pattern |
try_teleport | Teleports to a location 4 turfs away from the enemy in view |
wendigo_slam | Slams the ground around the source throwing back enemies caught nearby, delay is for the radius increase |
Var Details
can_move
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If the wendigo is allowed to move
scream_cooldown
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Stores the last scream time so it doesn't spam it
scream_cooldown_time
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Time before the wendigo can scream again
starting
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Saves the turf the megafauna was created at (spawns exit portal here)
stomp_range
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Range for wendigo stomping when it moves
stored_move_dirs
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Stores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved
Proc Details
heavy_stomp
Larger but slower ground stomp
shockwave_scream
Applies dizziness to all nearby enemies that can hear the scream and animates the wendigo shaking up and down as shockwave projectiles shoot outward
spiral_attack
Shoots shockwave projectiles in a random preset pattern
try_teleport
Teleports to a location 4 turfs away from the enemy in view
wendigo_slam
Slams the ground around the source throwing back enemies caught nearby, delay is for the radius increase