corpse

these mob spawn subtypes trigger immediately (New or Initialize) and are not player controlled... since they're dead, you know?
Vars | |
brute_damage | /damage values (very often, mappers want corpses to be mangled) brute damage this corpse will spawn with |
---|---|
burn_damage | burn damage this corpse will spawn with |
corpse_description | what environmental storytelling script should this corpse have |
naive_corpse_description | optionally different text to display if the target is a clown |
oxy_damage | oxy damage this corpse will spawn with |
spawn_when | when this mob spawn should auto trigger. |
Var Details
brute_damage

/damage values (very often, mappers want corpses to be mangled) brute damage this corpse will spawn with
burn_damage

burn damage this corpse will spawn with
corpse_description

what environmental storytelling script should this corpse have
naive_corpse_description

optionally different text to display if the target is a clown
oxy_damage

oxy damage this corpse will spawn with
spawn_when

when this mob spawn should auto trigger.