ammo_casing

Vars | |
| caliber | Which kind of guns it can be loaded into |
|---|---|
| click_cooldown_override | Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown. |
| delay | Delay for energy weapons |
| fire_sound | What sound should play when this ammo is fired |
| firing_effect_type | the visual effect appearing when the ammo is fired. |
| harmful | pacifism check for boolet, set to FALSE if bullet is non-lethal |
| loaded_projectile | the loaded projectile in this ammo casing |
| pellets | Pellets for spreadshot |
| projectile_type | The bullet type to create when New() is called |
| randomspread | Randomspread for automatics |
| variance | Variance for inaccuracy fundamental to the casing |
Procs | |
| add_notes_ammo | Outputs type-specific weapon stats for ammunition based on the projectile loaded inside the casing. Distinguishes between critting and stam-critting in separate lines |
Var Details
caliber

Which kind of guns it can be loaded into
click_cooldown_override

Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
delay

Delay for energy weapons
fire_sound

What sound should play when this ammo is fired
firing_effect_type

the visual effect appearing when the ammo is fired.
harmful

pacifism check for boolet, set to FALSE if bullet is non-lethal
loaded_projectile

the loaded projectile in this ammo casing
pellets

Pellets for spreadshot
projectile_type

The bullet type to create when New() is called
randomspread

Randomspread for automatics
variance

Variance for inaccuracy fundamental to the casing
Proc Details
add_notes_ammo
Outputs type-specific weapon stats for ammunition based on the projectile loaded inside the casing. Distinguishes between critting and stam-critting in separate lines