head

Vars | |
| facial_hair_alpha | Facial hair alpha |
|---|---|
| facial_hair_color | Facial hair color |
| facial_hair_hidden | Is the facial hair currently hidden by something? |
| facial_hairstyle | Facial hair style |
| fixed_hair_color | An override that cannot be cleared under any circumstances, affects both hair and facial hair |
| gradient_colors | Gradient colors, if any |
| gradient_styles | Gradient styles, if any |
| hair_alpha | Hair alpha |
| hair_color | Hair colour and style |
| hair_hidden | Is the hair currently hidden by something? |
| hairstyle | Hair style |
| head_flags | Flags related to appearance, such as hair, lips, etc |
| lip_color | Lipstick color |
| lip_style | Type of lipstick being used, basically |
| override_hair_color | An override color that can be cleared later, affects both hair and facial hair |
| real_name | Replacement name |
| show_debrained | Draw this head as "debrained" |
| show_eyeless | Draw this head as missing eyes |
| show_organs_on_examine | Do we show the information about missing organs upon being examined? Defaults to TRUE, useful for Dullahan heads. |
| stored_lipstick_trait | Current lipstick trait, if any (such as TRAIT_KISS_OF_DEATH) |
| worn_ears_offset | Offset to apply to equipment worn on the ears |
| worn_face_offset | Offset to apply to overlays placed on the face |
| worn_glasses_offset | Offset to apply to equipment worn on the eyes |
| worn_head_offset | Offset to apply to equipment worn on the head |
| worn_mask_offset | Offset to apply to equipment worn on the mouth |
Procs | |
| get_debrain_overlay | Returns an appropriate debrained overlay |
| get_eyeless_overlay | Returns an appropriate missing eyes overlay |
| get_gradient_overlay | Returns an appropriate hair/facial hair gradient overlay |
| update_hair_and_lips | Part of update_limb(), basically does all the head specific icon stuff. |
Var Details
facial_hair_alpha

Facial hair alpha
facial_hair_color

Facial hair color
facial_hair_hidden

Is the facial hair currently hidden by something?
facial_hairstyle

Facial hair style
fixed_hair_color

An override that cannot be cleared under any circumstances, affects both hair and facial hair
gradient_colors

Gradient colors, if any
gradient_styles

Gradient styles, if any
hair_alpha

Hair alpha
hair_color

Hair colour and style
hair_hidden

Is the hair currently hidden by something?
hairstyle

Hair style
head_flags

Flags related to appearance, such as hair, lips, etc
lip_color

Lipstick color
lip_style

Type of lipstick being used, basically
override_hair_color

An override color that can be cleared later, affects both hair and facial hair
real_name

Replacement name
show_debrained

Draw this head as "debrained"
show_eyeless

Draw this head as missing eyes
show_organs_on_examine

Do we show the information about missing organs upon being examined? Defaults to TRUE, useful for Dullahan heads.
stored_lipstick_trait

Current lipstick trait, if any (such as TRAIT_KISS_OF_DEATH)
worn_ears_offset

Offset to apply to equipment worn on the ears
worn_face_offset

Offset to apply to overlays placed on the face
worn_glasses_offset

Offset to apply to equipment worn on the eyes
worn_head_offset

Offset to apply to equipment worn on the head
worn_mask_offset

Offset to apply to equipment worn on the mouth
Proc Details
get_debrain_overlay
Returns an appropriate debrained overlay
get_eyeless_overlay
Returns an appropriate missing eyes overlay
get_gradient_overlay
Returns an appropriate hair/facial hair gradient overlay
update_hair_and_lips
Part of update_limb(), basically does all the head specific icon stuff.