laser_pointer

Vars | |
| crystal_lens | Currently stored blulespace crystal, if any. Required to use the pointer through walls |
|---|---|
| diode | Currently stored micro-laser diode |
| effectchance | Chance that the pointer dot will trigger a reaction from a mob/object |
| energy | Currently available battery charge of the laser pointer |
| max_energy | Maximum possible battery charge of the laser. Draining the battery puts the pointer in a recharge state, preventing use, which ends upon full recharge |
| max_range | Maximum use range |
| pointer_icon_state | Icon for the laser, affects both the laser dot and the laser pointer itself, as it shines a laser on the item itself |
| recharge_locked | Whether the pointer is currently in a full recharge state. Triggered upon fully draining the battery |
| recharging | Whether the pointer is currently recharging or not |
Procs | |
| laser_act | Handles shining the clicked atom, |
Var Details
crystal_lens

Currently stored blulespace crystal, if any. Required to use the pointer through walls
diode

Currently stored micro-laser diode
effectchance

Chance that the pointer dot will trigger a reaction from a mob/object
energy

Currently available battery charge of the laser pointer
max_energy

Maximum possible battery charge of the laser. Draining the battery puts the pointer in a recharge state, preventing use, which ends upon full recharge
max_range

Maximum use range
pointer_icon_state

Icon for the laser, affects both the laser dot and the laser pointer itself, as it shines a laser on the item itself
recharge_locked

Whether the pointer is currently in a full recharge state. Triggered upon fully draining the battery
recharging

Whether the pointer is currently recharging or not
Proc Details
laser_act
Handles shining the clicked atom,