pillow

Vars | |
| bricked | if we have a brick inside us |
|---|---|
| hit_sound | for alternating between hard hitting sound vs soft hitting sound |
| last_fighter | whoever last use this pillow |
| pillow_trophy | pillow tag is attached to it |
| tag_desc | change the description based on the pillow tag |
| variation | for selecting the various sprite variation, defaults to the blank white pillow |
Procs | |
| become_bricked | Puts a brick inside the pillow, increasing it's damage |
| smothering | Smothers the victim while the do_after succeeds and the victim is laying down or being strangled |
Var Details
bricked

if we have a brick inside us
hit_sound

for alternating between hard hitting sound vs soft hitting sound
last_fighter

whoever last use this pillow
pillow_trophy

pillow tag is attached to it
tag_desc

change the description based on the pillow tag
variation

for selecting the various sprite variation, defaults to the blank white pillow
Proc Details
become_bricked
Puts a brick inside the pillow, increasing it's damage
smothering
Smothers the victim while the do_after succeeds and the victim is laying down or being strangled