tgstation-server 6.12.0
The /tg/station 13 server suite
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DreamDaemonResponse.cs
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1using System.ComponentModel.DataAnnotations;
2
4
6{
11 {
15 [ResponseOptions]
17
21 [ResponseOptions]
23
27 [EnumDataType(typeof(WatchdogStatus))]
28 [ResponseOptions]
29 public WatchdogStatus? Status { get; set; }
30
34 [EnumDataType(typeof(DreamDaemonSecurity))]
35 [ResponseOptions]
37
41 [EnumDataType(typeof(DreamDaemonVisibility))]
42 [ResponseOptions]
44
48 [ResponseOptions]
49 public ushort? CurrentPort { get; set; }
50
54 [ResponseOptions]
55 public ushort? CurrentTopicPort { get; set; }
56
60 [ResponseOptions]
61 public bool? CurrentAllowWebclient { get; set; }
62
66 [ResponseOptions]
67 public long? ImmediateMemoryUsage { get; set; }
68 }
69}
Represents an instance of BYOND's DreamDaemon game server. Create action starts the server....
WatchdogStatus? Status
The current WatchdogStatus.
ushort? CurrentTopicPort
The EngineType.OpenDream topic port the running DreamDaemonResponse instance is set to.
DreamDaemonVisibility? CurrentVisibility
The current DreamDaemonVisibility.
CompileJobResponse? StagedCompileJob
The next revision to go live.
bool? CurrentAllowWebclient
The webclient status the running DreamDaemonResponse instance is set to.
ushort? CurrentPort
The port the running DreamDaemonResponse instance is set to.
long? ImmediateMemoryUsage
The amount of RAM in use by the game server in bytes.
DreamDaemonSecurity? CurrentSecurity
The current DreamDaemonSecurity. May be upgraded. due to requirements of ActiveCompileJob.
DreamDaemonVisibility
The visibility setting for DreamDaemon.
WatchdogStatus
The current status of the watchdog.
DreamDaemonSecurity
DreamDaemon's security level.